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Abilities are learned from skill books dropped by bosses or found in chests in the Underworld. Each skill book teaches a specific ability and rank. Books have a chance of being consumed when the ability is learned which is reduced by your research skill.

It can take several tries to learn an ability depending on your research skill. Abilities also have a limited number of uses but the update suggests a higher research skill increases the chance of retaining abilities for longer periods of time before they must be relearned.

Hotkeys and Ability Slots

Abilities are bound to hotkeys Q, E, R, T, and F.

Players start with one ability slot and can purchase up to four more via Upgrades.

Abilities

Dash

Sprint forward damaging anything in your path; halts early on collision.

Rank Myst Cost Cooldown Damage Distance
I. 5 10 sec ?? 6 squares
II. 10 6 sec ?? 6 squares
III. ?? ?? ?? ??

Disorient

Swap places with and damages the monster or player you are facing.

Rank Myst Cost Cooldown Damage Multiplier
I. 10 ?? 2x
II. ?? ?? ??
III. 50 10 ??

Healing Rain

Heal everyone closeby (including enemy units).

Rank Myst Cost Cooldown Range Healing
I. 10 1 min 3 squares 100 + random amount up to your max healing level
II. ?? ??
III. ?? 300 + Random up to heal lvl
IV. ?? ??
V. ?? ??

Shell

Reduces incoming damage to 1 for a limited amount of time.

Rank Myst Cost Cooldown Duration
I. 20 2 minutes 5 seconds
II. ?? ??
III. 100 ?? 5 seconds
IV. ?? ??
V. 400 60 seconds 8 seconds

Whirlwind

Attack everything in range.

Rank Myst Cost Cooldown Range Damage
Multiplier
I. 5 ?? 5x5 ??
II. 50 ?? 5x5 ??
III. 200 ?? 5x5 ??

Frost Bite

Slow Everything in Range

Rank Myst Cost Cooldown Range
I. ?? ??? ??
II. ?? ??? ??
III. ?? ??? ??
IV. ?? ?? ??
V. ?? ?? ??