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Construction places what you build in the tile you are facing. Most structures (such as walls, doors, towers, trading counters, and training dummies) slowly decay over time, and will require repairing in 2-3 day intervals to maintain.

Walls and doors that are not touching other structures on at least two sides decay significantly faster.

Destroying a construction object returns half of the materials it took to build it, except for stairs. You automatically do 25% damage to your own structures with each hit. Hitting another player's structures will trigger any arrow towers nearby.

Also anyone can break a structure easily in the immediate several minutes after it is built as a counter-trolling measure.

Leveling Up and Experience

Each level in construction increases the hit points of what you build by 1%, capping at 100.

Anything you build with construction gives 40 experience before bonuses, making simple fires the go-to for xp grinding.

Defending your Home

Make sure your base is fully floored, with fully connected walls, and don't use animal gates to try and keep people out since they have very low hit points. If part of your base is not floored then adjacent floor tiles can decay, and any items on them can be lost. Floor tiles also stop players from using escape ropes to enter your base from underground.

Your walls must be fully connected because any wall or door not touching a structure on at least two sides suffers significantly accelerated decay, and full damage from attacks regardless of its hit points. Connected walls take reduced damage above 50%, and even less above 10%, so make sure you keep up on your base repairs.

Early goals should be to build at least one series of stone walls, and to not build bigger than you can maintain. Arrow towers are also an investment that can deter protential raiders, and will also record the names of their last three targets. Inside your base you can consider placing hidden spike traps that will harm other players, if necessary.

Finally you can use locks to protect your most valuable items for slightly longer in the case of a break-in.

Adjacent Structures

Anything built touching another player's existing structure they can break in four hits as though your structure were their own. This includes building next to sign posts, or any other construction object, not just walls and gates.

Repairing

All walls, gates, arrow towers, trading counters, and training dummies decay, losing a percentage of their hit points over time at random intervals. Repair kits are used to replenish missing it points: they are made with 10 stone, 5 wood, 2 flint, and 5 clay, and have 200 uses each. The percentage repaired equals one quarter of your total repair level.

After level 10 repairing you can repair up to six squares at once if you have additional flint in your inventory (the flint is consumed in the process). Sweat catchers are accessories that boost both construction and repair by +5, and you can equip two of them. They are made with the Knitting skill and require 10 yarn, 4 red dye, and 8 silver.

Upgrading Structures

You can use dragon scales and gold to add additional hit points to structures, scaling with your construction level. This does not slow the rate of decay, on average a decaying structure will lose the same percentage of hit points regardless of how many hit points it has total.

Gates and Walls

While there are rules for who can open a gate, if you move out of the way quickly you can be followed. The timing seems to be a second or less, so it's convenient for letting other people in on purpose but can take a few tries at times.

Gates Base Hit Points Construction Materials
Animal gate Animal Gate 1,000 +10 hp/lvl Wood2 × 20 Wood
Toggle between public and private with the /allow command.
Animal gates stay open for one minute unless closed.
Personal gate Personal Gate 150,000 +1.5k hp/lvl Stone2 × 10 Stone
Wood2 × 20 Wood
Silver × 1 Silver
Can only be opened by the owner.
Tribe gate Tribe Gate 200,000 +2k hp/lvl Stone2 × 20 Stone
Wood2 × 40 Wood
Silver × 1 Silver
Gold × 5 Gold
Usable by all tribe members.
Tribe vault Tribe Vault 200,000 +2k hp/lvl Stone2 × 20 Stone
Wood2 × 40 Wood
Silver × 5 Silver
Gold × 10 Gold
Only usable by tribe leaders and elders.
Walls Base Hit Points Construction Materials
Wood wall Wood Wall 100,000 +1k hp/lvl Wood2 × 20 Wood
Stone wall Stone Wall 300,000 +3k hp/lvl Stone2 × 30 Stone
Clay2 × 10 Clay

It's a good idea to upgrade to stone walls early. 100K hit points for wood walls might feel like a lot, but after factoring in a day or two of decay, or the potential damage from raiders even without it, stone is simply the baseline for security.

Floors and Roads

Tile kits are Crafting instead of construction, and are placed from your inventory to the square you're standing on.

Floor tiles protect items, but can decay if next to nature tiles (including water and road tiles). They also block players underground from using escape ropes up. Floor tiles can be removed with a shovel: clay is the easiest to dig up, and stone is the hardest. Stone roads are significantly more difficult to remove in order to deter easy trolling/vandalism.

Road tiles do not protect items or block the use of escape ropes from underground; they also decay over time.

Floors Materials Movement
Clay floor Clay Floor Clay2 × 5 Clay +50 speed
Wood floor Wood Floor Wood2 × 10 Wood +50 speed
Stone floor Stone Floor Stone2 × 15 Stone +50 speed
Roads Materials Movement
Gravel road Gravel Road Stone2 × 5 Stone
Clay2 × 1 Clay
+100 speed
Stone road Stone Road Stone2 × 20 Stone +150 speed

Other Objects

List of other construction objects you can build for your base, or around other parts of Mystera. These objects are exempt from the accelerated decay that can affect gates and walls.

Objects Base Hit Points Construction Materials
Arrow Tower 50,000 +500 hp/lvl Stone2 × 80 Stone
Obsidian × 20 Obsidian
Gold × 1 Gold
Load with arrows to be effective, arrow towers can be turned on and off.
The /upgrade command creates tribe towers.
Tribe towers cannot be reverted back to personal arrow towers.
Attacks:
  • Players in line of sight up to 6 squares away;
  • Players over obstacles who attack other players in range;
  • Players over obstacles who attack others' structures.
Bed 400 +4 hp/lvl Wood2 × 20 Wood
Feather2 × 4 Feathers
Wool × 4 Wool
Sleeping in your own bed keeps your character in the game while logged off.
Bloomery Bellows 1,000 +10 hp/lvl Wood2 × 30 Wood
Silver × 5 Silver
Hide2 × 6 Hides
Attached to the left of a bloomery to operate it.
Bloomery Bloomery 5,000 +50 hp/lvl Stone2 × 250 Stone
Clay2 × 150 Clay
Charcoal × 8 Charcoal
Silver × 10 Silver
Attached to a bellows. Used in Smelting iron and steel.
Duel Statue Stone2 × 100 Stone
Bone2 × 20 Bone
Gold × 15 Gold
Used for player duels without risk of death.
Fire Pit 25 +2.5 hp/lvl Stone2 × 20 Stone
Wood2 × 4 Wood
Flint × 4 Flint
Charcoal × 4 Charcoal
Add wood to start a fire. Can be used for Cooking and basic Smelting.
Garbage Bin Clay2 × 20 Clay
Flint × 20 Flint
Items dropped facing a garbage bin are irretrievably deleted.
Recall Tile 5,000 +50 hp/lvl Escape lantern × 1 Escape Lantern
Dragon scale × 1 Dragon Scale
Gold × 10 Gold

Binds where you appear after using an escape lantern, or death. /clear to unbind.
If you die within 30 seconds of respawning you appear in Crossroads instead.

Sign Signpost 200 +2 hp/lvl Wood2 × 20 Wood
Use the /sign [message] command to write a message on a signpost.
Simple fire Simple Fire n/a n/a Wood2 × 5 Wood
Tinder2 × 3 Tinder
Flint × 1 Flint
TEMPORARY! Eventually burns out leaving behind one charcoal.
Stairs Stairway 10,000 n/a Stone2 × 100 Stone
Clay2 × 20 Clay
Gold × 1 Gold
Connects down to the next map level. Cannot be built in the Underworld.
Anvil Stone Anvil 5,000 +50 hp/lvl Stone2 × 400 Stone
Silver × 10 Silver
Used for Enchanting and also renaming items. Is not used in crafting.
Trading Counter 150,000 +1,500 hp/lvl Wood2 × 50 Wood
Silver × 10 Silver
Gold × 5 Gold
MUST BE BUILT ON A FLOOR TILE TO PRESERVE PAID ITEMS!
Other players can send items across a counter if it has no price set.
Used to sell items:
  • Set a price by dropping the price item and hitting action.
  • Clear a price by hitting action with nothing underfoot.
  • Change the price quantity with the /price [quantity] command.
  • A set trading counter will sell whatever is placed behind it.
Dummy2 Training Dummy 1,000 +10 hp/lvl Wood2 × 50 Wood
Tinder2 × 20 Tinder
Red dye × 1 Red Dye
Used to train melee weapon skills, loses 1hp per hit.
Wooden Table 100 +1 hp/lvl Wood2 × 20 Wood