Intro[]
The world of Mystera is made up of many floors, with the surface map of Galebrook being floor 1. Directly below is floor 2, the Underground, and below that is floor 3, the Deep Cave. These floors can be reached by building stairways.
On the Deep Cave floor you can find an existing hole (or dig one of your own with a shovel) to enter the Underworld, which spans floors 4 to infinity. Each floor is generated when first reached by a player, and then resets every seven days.
Each Underworld floor is a labyrinth of rooms and tunnels with destructable walls. You cannot build stairways in the Underworld, however you can use a shovel for a chance to dig a hole to the next floor down to speed your descent.
The types of monsters found are more dangerous as you descend deeper into the Underworld; however, gem rocks, altars, skeletons of dead players, statues of mercy, chests and more can be found in greater and greater concentrations.
Exiting the Underworld[]
While each Underworld level is linked by generated stairways, there are no stairways exiting the Underworld itself. Nor can any be built; in order to leave the Underworld you must: use an escape rope (while on the topmost Underworld floor in order to reach the Deep Cave floor and leave from there), use an Escape Lantern, or find a Statue of Mercy.
Escape ropes are crafted, and allow you to travel up one floor each before being consumed. Statues of Mercy are interactive objects that can spawn on all Underworld floors that will teleport you to the surface at the Crossroads or your current Recall Tile. Escape Lanterns, dropped by Flame Demons and Dust Devils, do the same unless you are bound to a Recall Tile.
- Escape Rope: 20 tinder, 5 silver.
- Recall Tile: 1 dragon scale, 1 escape lantern, 10 gold
Recall Tiles can be built on the surface and you can walk on them to bind yourself to one of them.
Underworld Recall Tiles[]
There are also (different) recall tiles in the Underworld, which can randomly spawn on all Underworld floors like Statues of Mercy and other interactive Underworld objects can. If you walk on one you become bound to it and can teleport to a random location on that floor using a Depth Recall potion, significantly shortening return trips to the Underworld.
This does not overwrite any Recall Tile on the surface you may be bound to, however; or visa versa.
Exclusive Spawns and Items[]
Objects[]
Chest |
Spawns loot of quality that scales with your questing level and the current floor of the Underworld. | |
Dark Chest |
Spawns a piece of gold, a Watcher, Skeleton Lord, and a Chaos. If the server is currently full on Chaos spawns, then a Reaper will spawn instead. | |
Crystal Rock | A rock when mined can yield gems which are used in Smithing. | |
Bone Pile | If a player dies in any way, their remains can be found on the same underworld level as their player level was when they died. | |
Table | Created for the monsters in the underworld to dine on. Destroy it for wood and more spawns. No, a player probably did not place it and you're not stepping on anyone's toes by destroying it. | |
Altar | Can be used and will do one of these things randomly: multiplying items, making you hungry, fully restoring HP and hunger, spawn a random creature, excluding bosses, nothing or disappear. Infamous status can also be drained by dropping gold facing it. | |
Glowing Altar | Renames equipment for gold (free for Supporter)
See Altars for details on melding equipment runes and traits. | |
Fountain | Fully restores HP. Number of uses is random. | |
Statue of Mercy | Sends the user back to Crossroads or their Recall Point. | |
Underworld Recall Tile | Reminds you of your position in UW. By using a Depth Recall potion you are able to start at last stepped recall tile. | |
Firepit | Can either be used (drop 1 wood) to cook meat dropped by mobs or destroyed to gather charcoal, stones, and flint from it. |
Traps[]
UW traps are invisible and not detected until stepped on, triggering their effect.
- Mud: Slows you for -800 movement speed. Move around or use Caraway (+100 each Caraway) to get rid of the slow.
- Pitfall: A hole opens up to the next floor below; more likely you'll fall in the next floor than not.
- Spike Trap: Deals some damage in percentage of your health (25%) when stepped on. Will deal only 1 damage if you're currently Shelled.
Items[]
Sometimes found in chests.
- Blunt Dagger: A comparatively weak weapon.
- Dark Hero Platemail: Heavy armor.
- Dark Memento: Assassin/Destruction accessory.
- Leather Armor: Medium armor.
- Strange Device: Item that works like a tobacco pipe but drains health and food bars.
Crystal Rock Yields[]
Stone | 55% | |
Gems | 20% | |
Flint | 10% | |
Hematite | 7% | |
Malachite | 4% | |
Cassiterite | 3% | |
Silver | 0.7% | |
Gold | 0.3% |
Object Spawn Mechanics[]
Each floor can house a certain number of spawned objects (rocks, altars, fountains, etc.), and once that number is reached, little more will spawn. However, if you break a table, mine a rock, use up a fountain, or otherwise remove something which was spawned, another item can spawn. This does not account for what was used up, meaning that a destroyed table can yield an altar and a used up fountain can yield a regular rock elsewhere in that underworld level.
Monster Spawns[]
Monsters of any level can spawn at any point in the underworld but will typically stick to the floors outlined in the table. This is a result of abnormal spawns from altars and the "rare spawn mechanic" which will occasionally place a monster from many floors deeper in the underworld in a more shallow floor.
Underworld Mobs[]
Creature | Stats | Drops | Locations | Notes | |
---|---|---|---|---|---|
Water Sprite |
Health Damage Delay Defense Myst |
50 3 800ms 1 6 |
Clay Mud Worms Healing Potions |
Newbie Village Newbie Cave Crossroads UW (All Floors) |
O
|
Snake |
Health Damage Delay Defense Myst |
80 3 750ms 1 9 |
Raw Meat | Galebrook Snake Pit Southsands Desert UW (All Floors) |
Attacks anything that is not another Snake. |
Large Bat |
Health Damage Delay Defense Myst |
100 4 650ms 1 10 |
Raw Meat | Newbie Cave The Underground UW (All Floors) |
|
Serpent |
Health Damage Delay Defense Myst |
140 12 800ms 3 17 |
Raw Meat | Snake Hazard UW (All Floors) |
|
Skeleton |
Health Damage Delay Defense Myst |
160 18 900ms 3 21 |
Bones Silver |
Newbie Village Wellington Battlegrounds Cemetery UW (All Floors) |
|
Goblin |
Health Damage Delay Defense Myst |
150 6 800ms 1 17 |
Clay Dirt Mud Tinder (Stolen Item) |
UW (10+) | Can steal one unequipped item from your inventory. |
Slime |
Health Damage Delay Defense Myst |
100 13 900ms 1 14 |
Bones Salmonberries Silver (rare) |
Wellington UW (10+) |
Sometimes spawns more slimes when attacking. |
Watcher |
Health Damage Delay Defense Myst |
150 8 800ms 2 17 |
Caraway | Felshire Castle
UW (15+) Beholder Death |
Attacks slow you. |
Nether Leech |
Health Damage Delay Defense Myst |
100 22 800ms 3 21 |
Raw Meat Aloe Seeds Silver |
Newbie Village UW (15+) |
Attacks increase your hunger. |
Fallen Knight |
Health Damage Delay Defense Myst |
250 30 1500ms 8 36 |
Bronze Silver Guardian Ring Warrior Signet |
Arena Ruins UW (15+) |
|
Skeleton Lord |
Health Damage Delay Defense Myst |
400 25 900ms 4 44 |
Bones Emeralds Rubies |
Battlegrounds Cemetery Catacombs UW (20+) |
Spawns skeletons that die after 30 seconds that give no myst or hunting experience. |
Mage |
Health Damage Delay Defense Myst |
100 14* 1000ms 2 14 |
Tinder Silver |
UW (20+) | Ranged attack. All damage ignores armor. |
Flame Demon |
Health Damage Delay Defense Myst |
450 20* 500ms 4 42 |
Charcoal Escape Lantern Citrine Topaz |
Southsands Desert UW (20+) |
All damage ignores armor. Doesn't attack other enemies if attacked by them. |
Reaper |
Health Damage Delay Defense Myst |
300 20 600ms 3 33 |
50% chest. | UW (25+) | Teleports and pursues you no matter where you go. |
Rust Golem |
Health Damage Delay Defense Myst |
400 40 800ms 5 52 |
Copper Dirt Escape Ropes Repair Kits |
UW (25+) | Attacks reduce the durability of any item you currently have equipped.
|
Fire Sprite |
Health Damage Delay Defense Myst |
100 15 700ms 0 18 |
May drop a Fire where it dies. | Felshire Castle
UW (30+) |
All damage ignores armor. Explodes on death for 25% total HP damage (50% current HP for other enemies) with a 2 tile range. |
Red Bones |
Health Damage Delay Defense Myst |
380 40 900ms 5 52 |
Bones Clay Coriander |
Catacombs UW (30+) |
|
Shroomie |
Health Damage Delay Defense Myst |
400 30 900ms 3 46 |
Aloe Healing Potion |
Felshire Castle (Courtyard)
UW (30+) |
Heals other mobs. Healing range is huge. |
Green Dragon |
Health Damage Delay Defense Myst |
600 40 1000ms 5 69 |
Bones Dragon Scales Emeralds Rubies |
UW (35+) | Shoots a flame breath in a straight line for 20% total HP damage. Can hit you repeatedly if you're running away. |
Archmage |
Health Damage Delay Defense Myst |
350 30* 1000ms 4 43 |
Coriander Tinder |
UW (40+) | Ranged attack. All damage ignores armor. |
Creeper |
Health Damage Delay Defense Myst |
600 60 1000ms 6 74 |
Clay Silver Scholar's Lens |
Felshire Castle
UW (40+) |
Invisible out of combat. |
Elixir |
Health Damage Delay Defense Myst |
15 5 1000ms 5 10 |
Aloe Seeds | Felshire Castle
UW (40+) |
When slain, fully heals and inflicts a regen buff to all nearby mobs and players for 5dmg/sec (5% HP per second for mobs) for 60 secs. |
Scorpion |
Health Damage Delay Defense Myst |
550 30 900ms 5 58 |
Dirt Poison Extract Woad |
Buried Pyramid
UW (40+) |
Chance to inflict poison for 60 secs. |
Haunted Remains |
Health Damage Delay Defense Myst |
500 70 1000ms 4 86 |
Black Pepper Paper Silver |
Buried Pyramid
UW (40+) |
If not attacked can drain levels from your highest skill permanently. |
Hive Soldier |
Health Damage Delay Defense Myst |
400 25* 600ms 2 46 |
Honey | UW (45+) | All damage ignores armor. First can spawn up to five more soldiers when hit. |
Ghost |
Health Damage Delay Defense Myst |
1,000 70 900ms 0 124 |
Black Pepper Gold (rare) |
Felshire Castle
Battlegrounds Cemetery |
Can shift through obstacles, including mobs and players. |
Quill Beast |
Health Damage Delay Defense Myst |
1,300 90* 1000ms 10 165 |
Raw Meat Arrows Gold Shard Trap |
Felshire Castle
UW (45+) |
Reflects back a percent of any damage taken. Reflect Damage ignores armor, and physical attacks ignore a percentage of it. |
Dust Devil |
Health Damage Delay Defense Myst |
600 80 500ms 10 102 |
Charcoal Silver Healing Potions Garnets Escape Lantern |
Buried Pyramid
Felshire Castle
Southsands Desert |
Ranged attack that deals damage equal to a small percentage of your maximum health and slows you. 25% of damage ignores armor. |
Ice Elemental |
Health Damage Delay Defense Myst |
1,200 100 1500ms 10 171 |
Caraway Obsidian |
Felshire Castle (Courtyard)
Wolf Cave |
Attacking the ice elemental slows you. Casts Frostbite 3 to slow you down even more. |
Dark Slime |
Health Damage Delay Defense Myst |
1,000 ??? ??? ??? ??? |
Buried Pyramid
UW (60+) |
Spawns up to two more copies when hit, and will copy itself every time it's hit if there is another Dark Slime that is damaged nearby. Copies will not drop myst if duplicated too much. Attacks also slow you by 50 points, up to 150. | |
Tentacle |
Health Damage Delay Defense Myst |
1,200 120 1000ms 5 193 |
Black Pepper Iron Silver |
Buried Pyramid
Southsands Desert |
Ranged attack on a long delay (5secs). |
Vampire |
Health Damage Delay Defense Myst |
1,000 Variable 700ms 5 90 |
Raw Meat Gold Shard Trap |
Felshire Castle
UW (55+) |
Heals for damage dealt. Can also be a bat. Damage is based on current health, and ignores armor. |
Summoner |
Health Damage Delay Defense Myst |
800 70 800ms 5 109 |
Tinder Tribe Relic |
Catacombs UW (60+) |
Summons random non-boss mobs. 50% of damage ignores armor. |
Dire Wolf |
Health Damage Delay Defense Myst |
1,200 100 800ms 6 171 |
Raw Meat Bones Pelts |
Wolf Cave |
Very fast movement. 25% of damage ignores armor. |
Doppelganger |
Health Damage Delay Defense Myst |
Copy Copy Copy Copy 111 |
Mystery Meat Scholar's Lens |
Felshire Castle
UW (60+) |
Copies player's name, appearance, most stats, and abilities on sight. Skill levels of the host will be halved. May attack other mobs if they indirectly attack them with an ability. |
Lich |
Health Damage Delay Defense Myst |
2,500 130 800ms 3 306 |
100% bone pile. | Felshire Castle
Snowtop Peaks |
Ranged attack with highly inconsistent attack speed. Teleports and pursues anywhere in the zone. 50% of damage ignores armor. |
Mind Flayer |
Health Damage Delay Defense Myst |
3,000 20 800ms 3 240 |
Black Pepper Recall Potion |
Felshire Castle
UW (65+) |
Ranged attack. Attacks reduce armor by 10, stacks infinitely. Debuff lasts 3 seconds if not refreshed. Will not lose aggro on target, even if they leave the zone. |
Ghost Blade |
Health Damage Delay Defense Myst |
3,000 150* 700ms 7 372 |
Hematite Iron Bar Iron Sword |
Felshire Castle (Boiling Chambers)
UW (68+) |
Uses Disorient. Unknown amount of damage ignores armor. |
Yeti |
Health Damage Delay Defense Myst |
10,000 500* 2000ms 2 1595 |
Mystery Meat Gold Snowballs |
Felshire Castle (Courtyard)
UW (68+) |
Moves slowly. Ranged snowballs slow you and deal 25 damage. |
Assassin |
Health Damage Delay Defense Myst |
1,500 50* 500ms 3 147 |
Any random Dagger, except for Blunt Dagger. | Felshire Castle
UW (70+) |
Fast and can Dash. 20% of damage ignores armor. If behind you ignores all armor, crits, and can't be blocked. |
Beholder | Health Damage Delay Defense Myst |
2,000 120 600ms 3 256 |
Felshire Castle
UW (85+)
|
Fast movement. Leaves trail of poisonous gas. Spawns a Watcher when killed. 50% of damage ignores armor. | |
Nightmare | Health Damage Delay Defense Myst |
4,000 ?? ?? 5 ?? |
Felshire Castle
UW (??+) |
Gets stronger if attacked repeatedly. Wait between attacks to survive. |