FANDOM


Items are objects in the game that go into your inventory. The types of items are equipment, usable, and materials. Beyond these types are sub types that are broken down in their individual sections.

+1/+2/+3 Procs

When an item is first crafted or discovered it can proc to be better than normal, indicated by a +1, +2, or +3 after the name. This bonus is added to either damage (if applicable) or armor (if the item doesn't already have a damage stat).

Procs also affect item durability. For armor it depends on defense according to (DEF + 2) * 200 formula. For example regular Hide Armor has 1000 durability while Hide Armor +3 has 1600 durability - equal to regular Bronze Plate Mail.

Shields go by very straightforward durability formula: DEF * 100.

Runes

Items can also be generated with runes which can boost critical strike chance, armor penetration, experience gain, movement speed or myst acquisition. More information can be found on the Rune page.

Runes are permanent and cannot be added or removed.

Level Requirements

Items require a minimum character level to equip, be it zero or higher. Procs +1/+2/+3 for weapons and armor add varying amounts to the requirement depending on the item (details listed in the tables below).

Equipment can also be runed, which adds +3 to the requirement per rune present on the item. For example Glowing(3) would add +9 to the level requirement, as would Glowing(1) combined with Stained(2).

Enchanting an item with gems also increases its required level. The requirement goes up by 2 for every increase in attack and 4 for every increase in defense. Bonuses to other skills increase the requirement by 2/3 per level.

So if an item is enchanted for +2 Attack and +3 Exploration, its level requirement would be increased by 2(2)+2/3(3) = 6 levels. And in the event of a fraction resulting, the level requirement simply rounds down to the nearest whole number.

Equipment

Equipment are all broken down into a few different categories. They can be used and, excluding accessories and a few other ones, have an amount of uses or durability. The categories are weapons, armor, accessories, and utility.

Weapons

Weapons are the main source of damage in the game. Besides unarmed damage, you can equip a weapon and deal extra damage. The disadvantage to a weapon is they do not provide knock back when compared to unarmed strikes. The types of weapons are swords, axes, daggers, spears, clubs, hammers, pickaxes, and bows.

Attack speed is measured as an attack delay in milliseconds (ms), divide by 1000 for seconds. Equipping a shield increases the attack delay by 400ms. Full damage is equal to weapon damage, plus damage from traits, enchants, and other equipped items, as well as one damage per 2 levels of Hunting (if PvE) and 5 levels of the related weapon skill.

The PvP skill counterpart to the Hunting skill is Assassin.

Swords

Swords are an area of effect weapon: they attack targets to the front, left, and right of your character. Do be careful swinging around buildings--especially ones protected by towers--as accidentally smacking walls with a sword can be a regular occurance. This also makes fighting with swords while close to players who are not of your tribe a bit risky.

  • Swords are one-handed weapons and may be used with a shield.
  • Swords have a delay between attacks of 900ms (except Bone Swords, which are 800ms).
  • Swords attack three squares with every swing (in front, to the left, and to the right).
Swords Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Wood sword Wood Sword 0 3 6 9 5+n 500 150 Wood2 × 15 Wood
Bone sword Bone Sword 18 21 24 27 12+n 1100 200 Stone2 × 10 Stone
Bone2 × 35 Bone
Bronze sword Bronze Sword 42 45 48 51 19+n 1900 300 Bronze2 × 20 Bronze
Wood2 × 5 Wood
Clay2 × 4 Clay
Iron sword Iron Sword 51 54 57 60 22+n 2200 400 Iron × 100 Iron
Bronze2 × 10 Bronze
Steel Sword Steel Sword 57 60 63 66 24+n Steel Bar × 100 Steel
Bronze2 × 20 Bronze

Axes

While mostly used for chopping trees, axes tend to have the highest base damage of weapons in their level group. But the heavier hits are detrimentally offset by a slower attack speed. Axes are strongly recommended for Chopping due to a hidden bonus towards successfully gathering wood, which improves with the quality of the axe.

  • Axes are one-handed weapons and can be used with a shield.
  • Axes have a delay between attacks of 1000ms.
  • Axes have a hidden bonus toward successfully gathering resources from trees.
Axes Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Stone axe Stone Axe 0 3 5 - 4+n 400 260 Stone2 × 20 Stone
Wood2 × 10 Wood
Bone axe Bone Axe 5 - 10 - 6+n 600 250 Bone2 × 25 Bone
Wood2 × 10 Wood
Bronze axe Bronze Axe 39 - 44 - 20+n 2000 300 Bronze2 × 20 Bronze
Wood2 × 10 Wood
Clay2 × 10 Clay
Iron axe Iron Axe 48 51 53 - 24+n 2200 350 Iron × 80 Iron
Bronze2 × 10 Bronze
Wood2 × 20 Wood
Steel Axe Steel Axe 58 61 63 66 28+n Steel Bar × 120 Steel
Bronze2 × 20 Bronze
Wood2 × 40 Wood

Daggers

Daggers are the fastest weapon in the game, giving them the highest damage potential against single targets despite their low base damage. They deal considerably less damage in PvP against players wearing medium or heavy armor, however, and benefit very little from Destruction against structures.

  • Daggers are one-handed weapons and can be used with a shield.
  • Daggers have a delay between attacks of 500ms.
  • Daggers deal less damage to structures, and against medium and heavily armor in PvP.
Daggers Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Blunt dagger Blunt Dagger 0 - - - 2+n 200 60 Found in
Underworld
Chests
Bone dagger Bone Dagger 0 1 4 8 3+n 300 70 Bone2 × 6 Bone
Wood2 × 5 Wood
Flint dagger Flint Dagger 4 8 12 16 5+n 500 60 Flint × 8 Flint
Wood2 × 5 Wood
Obsidian dagger Obsidian Dagger 12 16 21 25 7+n 700 80 Obsidian × 9 Obsidian
Wood2 × 5 Wood
Copper dagger Copper Dagger 25 29 34 39 10+n 1000 80 Copper2 × 9 Copper
Wood2 × 5 Wood
Clay2 × 4 Clay
Bronze dagger Bronze Dagger 34 39 43 48 12+n 1200 100 Bronze2 × 9 Bronze
Wood2 × 5 Wood
Clay2 × 4 Clay
Iron dagger Iron Dagger 48 53 57 62 15+n 1500 150 Iron × 40 Iron
Bronze2 × 5 Bronze
Steel Dagger Steel Dagger 57 62 66 71 17+n Steel Bar × 50 Steel
Bronze2 × 10 Bronze

Spears

Spears are the kiting weapon in the game and are especially popular with new and intermediate players. Due to their longer reach you can deal damage while moving to avoid being hit yourself, successfully kiting many targets. The tradeoff is that spears are not as quick at dispatching your targets as a higher risk weapon might be.

  • Spears are one-handed weapons and can be used with a shield.
  • Spears have a delay between attacks of 1000ms.
  • Spears can reach two squares, giving them twice the attack range of most melee weapons.
Spears Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Wooden spear Wooden Spear 2 5 8 11 4+n 400 180 Wood2 × 20 Wood
Bone spear Bone Spear 11 14 17 20 7+n 700 200 Bone2 × 8 Bone
Wood2 × 15 Wood
Obsidian spear Obsidian Spear 23 26 29 32 11+n 1100 220 Obsidian × 12 Obsidian
Wood2 × 15 Wood
Copper spear Copper Spear 35 38 41 44 15+n 1500 230 Copper2 × 12 Copper
Wood2 × 15 Wood
Clay2 × 2 Clay
Bronze spear Bronze Spear 41 44 47 50 17+n 1700 250 Bronze2 × 12 Bronze
Wood2 × 15 Wood
Clay2 × 2 Clay
Iron spear Iron Spear 50 53 56 59 20+n 2000 300 Iron × 60 Iron
Wood2 × 30 Wood
Steel Spear Steel Spear 56 59 62 65 22+n Steel Bar × 60 Steel
Wood2 × 50 Wood

Clubs

Clubs are balanced as heavy hits with a slow attack speed, but while packing significant passive armor penetration. While NPCs in Mystera generally have armor values too low to matter, clubs are instrumental in overcoming the high armor values you can see in PvP which could otherwise reduce a normal weapon's damage to 1.

  • Clubs are one-handed weapons and can be used with a shield.
  • Clubs have a delay between attacks of 1100ms.
  • Clubs passively ignore 85% of their target's armor, making them essentially dedicated PvP weapons.
Clubs Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Club2 Club 8 11 14 17 6+n 600 100 Wood2 × 15 Wood
Mace2 Mace 35 38 41 44 15+n 1500 300 Copper2 × 10 Copper
Wood2 × 15 Wood
Stone2 × 30 Stone
Hematite × 30 Hematite
Iron mace Iron Mace 59 62 65 68 23+n 2300 400 Iron × 140 Iron
Bronze2 × 10 Bronze
Wood2 × 15 Wood
Silver × 10 Silver
Steel Mace Steel Mace 65 68 71 74 25+n Steel Bar × 140 Steel
Bronze2 × 10 Bronze
Wood2 × 30 Wood
Silver × 20 Silver

Hammers

Hammers are instrumental tools in interacting with player-placed structures and other objects--in particular in destroying them. Hammers attack 4 squares in front of you in an inverse-T shape, so they can also be used to kite targets like a spear. Combining their multi-target reach with high default Destruction makes hammers the primary Destruction tool.

  • Hammers are two-handed weapons so they cannot be used with a shield.
  • Hammers attack 4 squares in front of you in an inverse-T shape.
  • Hammers passively ignore 50% of their target's armor, making them viable PvP weapons.
  • Hammers are also used in conjunction with an anvil by the Smithing skill.
Hammers Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Wooden mallet Wooden Mallet
+10 Destruction
4 - 11 14 8+n 800 280 Wood2 × 30 Wood
Bone hammer Bone Hammer
+15 Destruction
14 - 22 25 11+n 1100 350 Bone2 × 15 Bone
Wood2 × 20 Wood
Stone hammer Stone Hammer
+20 Destruction
18 - 25 - 12+n 1200 380 Stone2 × 30 Stone
Wood2 × 20 Wood
Bronze hammer Bronze Hammer
+25 Destruction
40 - - - 18+n 1800 400 Bronze2 × 60 Bronze
Wood2 × 20 Wood
Aquamarine2× 10 Aquamarine
Citrine2× 10 Citrine
Garnet2× 10 Garnet

Pickaxes

The pickaxe is the worst weapon in the game when it comes to damage and is not recommended at all for that purpose. Their advantage is a hidden bonus to significantly increase your success chance while mining. This bonus improves with the quality of the pickaxe.

  • Pickaxes are two-handed weapons so they cannot be used with a shield.
  • Pickaxes have a delay between attacks of 1000ms.
  • Pickaxes increase mining chance by an estimated [5% + (Mining Level)%] × (Pickaxe Multiplier).
Pickaxes Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Stone pickaxe Stone Pickaxe
×1.125 Mining
0 - 11 - 4+n 400 300 Stone2 × 20 Stone
Wood2 × 10 Wood
Bone pickaxe

Bone Pickaxe
×(TBD) Mining

5 - 17 - 5+n 600 300 Bone2 × 12 Bone
Wood2 × 5 Wood
Bronze pickaxe

Bronze Pickaxe
×1.35 Mining

34 39 45 - 10+n 2000 350 Bronze2 × 20 Bronze
Wood2 × 10 Wood
Clay2 × 10 Clay
Iron pickaxe Iron Pickaxe
×1.5 Mining
51 57 62 - 13+n 2200 400 Iron × 60 Iron
Bronze2 × 10 Bronze
Wood2 × 20 Wood
Steel Pickaxe Steel Pickaxe 68 74 79 75 16+n 2400 400 Steel Bar × 80 Steel
Bronze2 × 20 Bronze
Wood2 × 40 Wood

Bows

The bow is a weak weapon, but has a huge ranged advantage. The downside is each attack requires an arrow, and feathers are one of Mystera's more restrictive resources. It's recommended to not concentrate on your bow skill until you have a steady influx of feathers to craft arrows, or the cashflow to purchase a bunch of them.

  • Bows are two-handed weapons so they cannot be used with a shield.
  • Bows have a delay between attacks of 1000ms.
Bows Level Req. Damage Durability Weight Recipe
+0 +1 +2 +3
Simple bow Simple Bow 9 16 25 36 3+n 300 150 Wood2 × 20 Wood
Tinder2 × 10 Tinder
Short bow Short Bow 25 36 49 64 5+n 500 200 Wood2 × 30 Wood
Tinder2 × 15 Tinder
Silver × 5 Silver
Feather2 × 2 Feathers

Armor

Armor is a great way to mitigate damage in the game. Armor has extrinsic properties that you can see in terms of stats but also intrinsic properties. Light armor allows you to move the fastest while heavy armor gives you the greatest protection. The types of armors are light, medium, and heavy.

Light Armor

Light armor is the basic type of armor and generally the most worn. The reason is light armor has the advantage of providing no movement penalties. The disadvantage of light armor is the low defense it provides. In order to get decent defense light armor you need to get higher bonuses while knitting.

Light Armor Level Req. Armor Durability Weight Recipe
+0 +1 +2 +3
Friar robe Friar Robe 0 4 11 18 1+n 600 50 Yarn2 × 5 Yarn
Pelt armor Pelt Armor 0 4 11 18 1+n 600 40 Pelt2 × 2 Pelts
Tinder2 × 2 Tinder
Light tunic Light Tunic 4 11 18 25 2+n 800 80 Yarn2 × 8 Yarn
Seer's robe Seer's Robe 4 11 18 25 2+n 800 50 Yarn2 × 12 Yarn
Watcher's jacket Watcher's Jacket 4 11 18 25 2+n 800 80 Yarn2 × 8 Yarn
Blue dye × 2 Blue Dye
Hunter's cloak Huntsman's Cloak
+3 Archery
6 13 20 27 2+n 800 100 Yarn2 × 8 Yarn
Blue dye × 2 Blue Dye
Yellow dye × 2 Yellow Dye
Bishop's cloak Bishop's Cloak 11 18 25 32 3+n 1000 60 Yarn2 × 15 Yarn
Red dye × 1 Red Dye
Yarn2 × 2 Silver
Sage's robe Sage's Robe 11 18 25 32 3+n 1000 60 Yarn2 × 15 Yarn
Blue dye × 2 Blue Dye
Troubadour garb Troubadour Garb 11 18 25 32 3+n 1000 60 Yarn2 × 15 Yarn
Red dye × 1 Red Dye
Yellow dye × 2 Yellow Dye
Feather2 × 2 Feathers
Tailor's jacket Tailor's Jacket
+4 Knitting
13 20 27 34 3+n 1000 70 Yarn2 × 15 Yarn
Red dye × 1 Red Dye
Yellow dye × 1 Yellow Dye
Mariner garb Mariner Garb
+5 Fishing
14 21 28 35 3+n 1000 90 Yarn2 × 15 Yarn
Blue dye × 2 Blue Dye
Merchant's cloak Merchant Cloak
+3 Chopping
+3 Mining
15 22 29 36 3+n 1000 100 Yarn2 × 15 Yarn
Blue dye × 2 Blue Dye
Yellow dye × 2 Yellow Dye
Wanderer's garb Wanderer's Garb
+5 Exploration
+2 Foraging
15 22 29 36 3+n 1000 60 Yarn2 × 15 Yarn
Red dye × 3 Red Dye
Nobleman's jacket Nobleman's Jacket 18 25 32 39 4+n 1200 120 Yarn2 × 20 Yarn
Blue dye × 4 Blue Dye

Retired light armors (can no longer be crafted):

Name Lvl Armor Dura. Weight Recipe Bonuses
Maidservant Dress 2 800 - 8 Yarn
1 Red Dye
2 Yellow Dye
Modest Dress 2 800 - 8 Yarn
1 Red Dye
Nun Outfit 3 1000 - 15 Yarn
3 Blue Dye
Red Rose Gown 3 1000 - 15 Yarn
2 Red Dye
Seamstress Blouse 3 1000 - 15 Yarn
2 Red Dye
1 Yellow Dye
4 Knitting
Noble Gown 18 4 1200 120 20 Yarn
3 Blue Dye
1 Yellow Dye

Medium Armor

Medium armor provides a reasonable difference in defense in exchange for some speed. If you want a balance between speed and defense, choose this armor. Generally it is the least picked armor type. Medium armor reduces movement speed by -50 in combat.

Medium Armor Level Req. Armor Durability Weight Recipe
+0 +1 +2 +3
Hide armor Hide Armor 11 18 25 32 3+n 1000 150 Hide2 × 5 Hide
Tinder2 × 4 Tinder
Leather armor Leather Armor 18 25 32 39 4+n 1200 250 Found in
Underworld
Chests
Heroic cuirass Heroic Cuirass 25 32 39 46 5+n 1400 400 Bronze2 × 50 Bronze
Red dye × 4 Red Dye
Yellow dye × 5 Yellow Dye
Blue dye × 5 Blue Dye
Bronze plate armor Bronze Plate Armor 32 39 46 53 6+n 1600 400 Bronze2 × 60 Bronze
Red dye × 10 Red Dye
Iron chain mail Iron Chain Mail 39 46 53 60 7+n 1800 500 Iron × 180 Iron
Silver × 20 Silver
Steel Chainmail Steel Chain Mail 46 53 60 67 8+n Steel Bar × 180 Steel
Silver × 40 Silver


Heavy Armor

The strongest and slowest of the armors. Heavy armor provides more defense in exchange for a significant drop in movement speed. If you plan to face tank everything and don't care about going fast or kiting, use this. Heavy armor reduces movement speed by -100 in combat.

Heavy Armor Level Req. Armor Durability Weight Recipe
+0 +1 +2 +3
Bone armor Bone Armor 11 18 25 32 3+n 1400 250 Bone2 × 40 Bone
Hide2 × 4 Hide
Bronze splint mail Bronze Splint Mail 39 46 53 60 7+n 1800 600 Bronze2 × 80 Bronze
Hematite × 40 Hematite
Dark hero platemail Dark Hero Platemail 39 46 53 60 7+n 1800 580 Found in
Underworld
Chests
Iron plate armor Iron Plate Armor 46 53 60 67 8+n 2000 800 Iron × 225 Iron
Red dye × 15 Red Dye
Silver × 25 Silver
Steel Platemail Steel Plate Armor 53 60 67 74 9+n Steel Bar × 225 Steel
Garnet2 × 10 Garnet
Silver × 50 Silver


Shields

Shields can provide a considerable amount of defense and also a chance to block an incoming attack, reducing its damage to 1. The huge downside to a shield is increasing your attack delay by 400ms. This effect is amplified on low delay weapons while is not very noticeable on high delay items. Weigh the risks and rewards while using a shield. Shields increase the delay between weapon attacks by 400ms.

Shields Level Req. Armor Durability Weight Recipe
+0 +1 +2 +3
Wooden buckler Wooden Buckler 0 4 11 18 1+n 100 160 Wood2 × 30 Wood
Herald shield Herald Shield 11 18 25 32 3+n 300 200 Wood2 × 100 Wood
Silver × 5 Silver
Turtle shield Turtle Shield 25 32 39 46 5+n 500 200 Turtle shell × 15 Turtle Shells
Bone shield Bone Shield 39 46 53 60 7+n 700 250 Bone2 × 75 Bones
Bronze shield Bronze Shield 46 53 60 67 8+n 800 300 Bronze2 × 40 Bronze
Wood2 × 10 Wood
Clay2 × 10 Clay
Iron shield Iron Shield 53 60 67 74 9+n 900 400 Iron × 120 Iron
Bronze2 × 20 Bronze
Wood2 × 20 Wood
Silver × 20 Silver
Steel Shield Steel Shield 60 67 74 81 10+n Steel Bar × 120 Steel
Bronze2 × 40 Bronze
Wood2 × 40 Wood
Silver × 40 Silver


Accessories

Accessories are bonus items that you can use to generally increase specific skills. You can equip two accessories at a time and they can either be two of the same or two different ones. Generally people go with two of the same since they usually want one or two skills to be very high, but it all depends on your situation.

Accessories Level Req. Armor Damage Weight Recipe
+0 +1 +2 +3
Bowman's scarf Bowman's Scarf
+5 Archery
+2 Chopping
+4 Exploration
6 9 12 15 1 2+n 20

Yarn2 × 10 Yarn
Gold × 2 Gold
Blue dye × 1 Blue Dye
Yellow dye × 1 Yellow Dye

Chef's charm Chef's Charm
+5 Cooking
+3 Farming
+3 Foraging
4 11 18 25 1+n 10 Yarn2 × 4 Yarn
Stone2 × 6 Stone
Gold × 3 Gold
Blue dye × 2 Blue Dye
Dark memento Dark Memento
+6 Assassin
+4 Destruction
16 19 22 25 2 2+n 10 Found in
Underworld
Chests
Grass band Grass Band
+3 Exploration
+3 Unarmed
+3 Unarmored
0 3 10 17 0+n 6 Tinder2 × 4 Tinder
Guardian ring Guardian Ring
+3 Medium Armor
+3 Shield Block
13 20 27 34 3+n 8

Obsidian × 7 Obsidian
Silver × 4 Silver

Journeyman's ring Journeyman's Ring
+1 Cooking
+6 Exploration
+2 Light Armor
2 9 16 23 1+n 8

Hematite × 5 Hematite
Silver × 1 Silver

Peddler's gem Peddler's Gem
+6 Chopping
+6 Mining
12 19 26 33 2+n 10 Copper2 × 5 Copper
Silver × 2 Silver
Smithy stone Smithy Stone
+4 Crafting
+4 Smelting
+4 Smithing
17 24 31 38 3+n 12 Tin2 × 10 Tin
Silver × 10 Silver
Gold × 10 Gold
Stout band Stout Band
+5 Heavy Armor
+4 Shield Block
16 23 30 37 3+n 12 Bronze2 × 20 Bronze
Silver × 10 Silver
Gold × 2 Gold
Sweat catcher Sweat Catcher
+5 Construction
+5 Repair
3 10 17 24 1+n 6 Yarn2 × 10 Yarn
Red dye × 4 Red Dye
Silver × 8 Silver
Tailor's amulet Tailor's Amulet
+5 Knitting
+4 Light Armor
2 9 16 23 1+n 8 Yarn2 × 2 Yarn
Wood2 × 2 Wood
Blue dye × 1 Blue Dye
Warrior signet Warrior Signet
+3 Axe
+3 Clubbing
+3 Spear
+3 Sword
21 24 27 30 2 3+n 12 Cassiterite2 × 8 Cassiterite
Bone2 × 4 Bone
Gold × 2 Gold

Utility

Utility items are ones you can equip but do not do any battle damage and do not provide any inherent bonuses. They generally go in your weapon/shield slot. Using these items generally has an associated skill, but some do not.

Name Use Delay Durability Recipe
Bandage 1500 500 10 Yarn, 20 Aloe
Bucket 1100 N/A 20 Wood
Fishing Pole 1100 800 10 Tinder, 10 Wood, 1 Copper
Hoe 1100 600 5 Stone, 5 Wood
Knitting Needles 1500 N/A 2 Wood
Repair Kit 1100 200 5 Wood, 10 Stone, 2 Flint, 5 Clay
Shears 1100 150 20 Tin, 15 Wood
Shovel 1100 400 15 Stone, 15 Wood
Spindle 1500 N/A 5 Wood

Usable

Usable items are broken down into consumables and non-consumables. Non-consumables usually provide some sort of ability like utility equipment. Consumables are what they sound like in that they are used up when you activate them. Either of these can be activated by either using them through the item interface or pressing the hot keys 1 through 9.

Consumables

Consumables are items that can be used one time. After this on use they are depleted. These items can also be stacked generally. There are few exceptions but they do exist. One example of a non-stacking consumable is the potato. They usually provide an effect or let you place an object directly below you. All types of floors are considered consumables. Food is also a consumable along with seeds.

Foods

Food are what restore hunger and, in the future, will provide other intrinsic benefits such as increased experience gain or temporary skill boosts. Almost all food items do have an expiration date. By continuously supplying yourself with those items you do not have to worry but if you keep them sitting around eventually they'll go bad and restore much less hunger.

Name Effect How to Obtain
Raw Meat Restores or Damages a small portion of Hunger Killing most wild animals
Cooked Meat Restores a large portion of Hunger Placing Raw Meat on a Campfire or Fire Pit
Salmonberry Restores a small portion of Hunger Forage from Salmonberry Bushes
Tomato Restores a tiny portion of Hunger Harvest a Tomato Plant
Cooked Tomato Restores a portion of Hunger Placing a Tomato on a Campfire or Fire Pit
Carrot Restores a tiny portion of Hunger Harvest a Carrot Plant
Cooked Carrot Restores a portion of Hunger Placing a Carrot on a Campfire or Fire Pit
Egg Restores a small portion of Hunger Dropped from Living Chickens randomly
Cooked Egg Restores a portion of Hunger Placing an Egg on a Campfire or Fire Pit
Potato Restores a small portion of Hunger Harvest a Potato Plant
Baked Potato Restores a large portion of Hunger Placing a Potato on a Campfire or Fire Pit
Milk Restores a small portion of Hunger Use a Bucket on a Cow
Fish Restores or Damages a small portion of Hunger Dropped from Penguins, Fish, and Polarbears
Cooked Fish Restores a large portion of Hunger Placing Raw Fish on a Campfire or Fire Pit

Medicine & Spices

Medicine and Spices all have unique effects by themselves. Generally their effects are amplified or extended through refinement, but can be potent by themselves.

Name Effect Location
Aloe Restores Health by a small amount over time Aloe Plants
Black Pepper Boosts Experience gain by a small amount Found in Chests in Dungeon
Caraway Boots Speed by a small amount Found in Chests in Dungeon
Honey Boosts Skills Temporarily by a small amount Dropped by Hive Soldier in the Underworld

Seeds

Seeds are used to grow different types of plants. Potatos are a food that act as their own seed while Tinder required Holly Seeds to grow. Seeds need to be planted next to water or watered using a Bucket or else they have a chance of dying.

Name Plant Harvest
Salmonberry Seed Salmonberry Bush Salmonberry, Salmonberry Seed
Holly Seed Holly Bush Tinder, Holly Seed
Pine Cone Pine Tree Wood, Pine Cone
Woad Seed Woad Bush Woad, Woad Seed
Weld Seed Weld Bush Weld, Weld Seed
Madder Seed Madder Bush Madder, Madder Seed
Tomato Seed Tomato Stalk Tomato, Tomato Seed
Carrot Seed Carrot Root Carrot, Carrot Seed
Aloe Seed Aloe Plant* Aloe, Aloe Seed

(Aloe Plants are just Aloe. If you do not collect these by 10 minutes after growth then they despawn)

Building Materials

At the moment only floors and roads fall into this category. These are materials that go into your inventory and, when used, get placed directly below you. You cannot harvest these for any materials back so place carefully.

Name Purpose Recipe
Clay Floor Kit Creates a Clay Floor 5 Clay
Gravel Road Kit Creates a Gravel Road 5 Stone, 1 Clay
Stone Road Kit Creates a Stone Road 20 Stone
Stone Floor Kit Creates a Stone Floor 15 Stone
Wood Floor Kit Creates a Wood Floor 10 Wood

Equipment Utility

These types of consumables are only used up by equipped items. There are currently only two of these in the game but as time goes on more will come.

Name Equipment Recipe
Arrow (50) Bows 20 Wood, 1 Feather
Worm Fishing Rod Found by Digging Dirt

Effect

These types of consumables cause a unique effect when used. These effects can range from creating a tribe to teleportation.

Name Effect Recipe
Tribe Relic Creates a tribe 5 Gold
Depth Recall Returns you to a dungeon recall tile in the underworld 1 Gold, 1 Dragon Scale, 1 Blue Dye
Escape Lantern Teleports you out of the dungeon either to a random location or to a recall tile set by you in the overworld Dropped by Flame Demon
Escape Rope Teleports you one floor up from the underworld 20 Tinder, 5 Silver
Healing Potion Restores 100 + (your healing skill level) hit points 3 Aloe, 1 Mud, 1 Silver

Non-Consumables

These items are all unique in their own way. They cannot be equipped like a spindle but they can be used to gain knowledge or modify resources like a Clay Bowl.

Name Purpose Recipe
Clay Bowl Put ores inside and drop on a Campfire or Fire Pit 10 Clay
Compass Displays your coordinates. Currently from 0,0 to 500,500 3 Wood, 1 Hematite
Lock Protects items from being stolen by only allowing 10% of items to be taken by one person in a 24 hour period 1 Gold, 5 Silver, 5 Copper
Scholar's Lens Tells you information on an item in front of you 5 Copper, 20 Silver

Materials

Materials are any items that are used in crafting or enchanting. There are items that can be refined into higher level materials. Examples include wool to yarn and malachite to copper.

Raw Materials

Raw materials are ones you can find by gathering from the world. Things like Wood and Stone are considered raw materials.

Name Location
Wood Cut Down Trees
Stone Mine Rocks
Tinder Forage Holly Bushes
Woad Forage Woad Bushes/Flowers
Weld Forage Weld Bushes/Flowers
Madder Forage Madder Bushes/Flowers
Obsidian Mine Black Rocks or Dig in Snow
Hematite Mine Rocks in the Desert
Cassiterite Mine Rocks in the Desert
Malachite Mine Rocks in the Desert
Silver Mine Rocks in the Desert
Gold Mine Rocks in the Desert
Flint Mine Rocks
Wool Sheer Sheep
Dirt Dig or Hoe Dirt Ground
Clay Dig shallow water
Bone Dropped off Animals or Dig in Desert
Charcoal Wait for a Campfire burn out
Feather Drops from Chickens
Pelt Drops from Rats, Raccoons and Wolves
Hide Drops from Cows and Polar Bears
Amethyst Mine from Crystal Rocks
Aquamarine Mine from Crystal Rocks
Citrine Mine from Crystal Rocks
Emerald Mine from Crystal Rocks
Garnet Mine from Crystal Rocks
Peridot Mine from Crystal Rocks
Ruby Mine from Crystal Rocks
Sapphire Mine from Crystal Rocks
Topaz Mine from Crystal Rocks
Quartz Mine from Crystal Rocks

Refined Materials

Refined materials are ones that, after gathering them, you need to perform additional actions on that material to transform it.

Name Refining Method
Tin Drop Cassiterite into a Clay Bowl and then drop the Clay Bowl onto a Campfire or Fire Pit
Copper Drop Malachite into a Clay Bowl and then drop the Clay Bowl onto a Campfire or Fire Pit
Bronze Drop both Tin and Copper into a Clay Bowl and then drop the Clay Bowl onto a Campfire or Fire Pit
Yarn Use a Spindle while Wool is in your inventory
Blue Dye Drop Woad into a Bucket of Water
Red Dye Drop Madder into a Bucket of Water
Yellow Dye Drop Weld into a Bucket of Watersage